Ninja Gaiden Shadow For Gameboy

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Screenshot of the game's First Act.Ninja Gaiden Shadow features simplified play mechanics compared to those used in the NES trilogy. In contrast to the variety of ninja arts and power-ups available in the NES games, Ryu only has a basic sword attack and a Fire Wheel attack that can be replenished for up to five uses. While Ryu cannot stick to or climb walls like in the NES games, he can hang onto railings and move underneath them like in, and use both his sword attack and the Fire Wheel art while hanging onto railings.

Unique to this installment, is Ryu being equipped with a that allows him to latch onto hard-to-reach railings. Like in the NES versions, Ryu can find health potions, fire wheel stocks, and extra lives by destroying item containers.Development Ninja Gaiden Shadow was originally planned to be a Game Boy adaptation of the NES game. The Nagoya division of, which developed Shadow of the Ninja, also developed Ninja Gaiden Shadow.References. 'Game Boy Special Feature: Coming Soon'.

Description: Ninja Gaiden Shadow is a Action/Platformer 2D video game published by Tecmo released on December 1, 1992 for the GameBoy. Buy Ninja Gaiden Shadow by Tecmo for Game Boy at GameStop. Find release dates, customer reviews, previews, and more.

Nintendo Power. September 1991. Another (Game Boy title) to look for is Shadow of the Ninja, a Game Boy adaptation of the NES ninja thriller. Parish, Jeremy (2004-05-09).

Archived from on 2011-07-07. Retrieved 2006-07-18.

Nussbaum, Jeff. Archived from on 2008-01-10. Retrieved 2006-07-18. Archived from on 2007-02-25. Retrieved 2007-10-14. Archived from on 2008-04-06. Retrieved 2007-10-14.External links.

at. at Portable Music History.

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Ninja Gaiden Shadow

Also known as: Ninja Ryukenden GB (JP), Shadow Warriors (EU)
Developer: Natsume
Publisher: Tecmo
Platform: Game Boy
Released in JP: December 19, 1991
Released in US: December 1991
Released in EU: 1992

This game has debugging material.
This game has a hidden sound test.
This game has a hidden level select.

Now this is interesting .. a Ninja Gaiden game that was going to be a Shadow of the Ninja game. Need proof? The latter's final boss theme is in it and it was programmed by Natsume — not Tecmo.

Sound Test

Enable Game Genie code 089-CEE-E6A after entering the sound test (see below) then exit the sound test. This will enable a set of numbers at the top; allowing you to enter any stage and screen in the game.


Check for other wounds. If there is no bleeding and the cut ( laceration) or scrape (abrasion) appears minor, try cleaning the wound. Cute cat cut rope around the world.

Debug Mode

GameShark code 010801C0 will start the game in a debug menu which offers some CHR viewers, a sound test, and a stage select. START returns you to the title screen, and A selects one of the menu options. Text for the debug menu is located at 0x172CF.

Some extra steps are required if the menu is accessed on real hardware:

  1. Enter the code in the cheating device, but have the switch OFF.
  2. Start the game and enter into the sound test.
  3. Turn the cheat device's switch on. The menu's pointer will appear.
  4. Press B to refresh the screen, then turn the device back off.
Bank TestObject TestSound TestStage SelectVisual Test
Displays all font CHR sets.Displays all CHR Objects.This is also accessible on its own by holding A + B and pressing Start at the title screen.Selects your desired stage to start from.A bank test screen.


Ninja Gaiden Shadow For Gameboy
(Source: Andrew Rae: finding debug text, Mezmorize, nensondubois: debug code, alternate sound test access: Land of Gamecubes)
The Ninja Gaiden series
ArcadeNinja Gaiden
NESNinja Gaiden • Ninja Gaiden Episode II • Ninja Gaiden Episode III
Commodore 64Shadow Warriors
Game BoyNinja Gaiden Shadow
Sega Master SystemNinja Gaiden (Prototype)
Sega GenesisNinja Gaiden
SNESNinja Gaiden Trilogy
PlayStation 3Ninja Gaiden Sigma • Ninja Gaiden Sigma 2
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